Food Skills /56
| Name | Type | System | Quantity |
|---|---|---|---|
| Often speeds up sharpening time. | Courage | 2 | |
| Makes it easier to mount monsters. | Courage | 4 | |
| Greatly increases attack when health is dangerously low. | Vigor | 6 | |
| Often increases the number of times you can carve. | Perception | 6 | |
| Sometimes increases the number of times you can carve. | Daily Skill | ||
| Increases health recovery from items. | Acumen | 4 | |
| Reduces stamina depletion when evading, blocking, or doing certain other actions. | Vigor | 4 | |
| Upgrades Large Barrel Bombs to Mega Barrel Bombs. | Artillery | 6 | |
| Increases the potency of abnormal status attacks. | Acumen | 6 | |
| Often decreases damage taken. | Daily Skill | ||
| Sometimes decreases damage taken. | Daily Skill | ||
| Reduces the time between gathering point respawns. | Fortune | 2 | |
| Increases the power of normal shots (Normal S) and normal arrows. | Artillery | 2 | |
| Sometimes increases the number of reward items received at the end of a quest. | Fortune | 6 | |
| Helps your weapon retain sharpness when attacks are deflected. | Daily Skill | ||
| Decreases stamina depletion when fleeing from large monsters. | Daily Skill | ||
| Dashing depletes less stamina when transporting an item. | Daily Skill | ||
| Prevents being knocked back when transporting an item. | Daily Skill | ||
| Large monsters encountered on quests have an increased chance of being weaker than normal. | Daily Skill | ||
| Increases the number of research points you receive at the end of a quest. | Perception | 4 | |
| Greatly extends the invulnerability period when getting up. | Vigor | 2 | |
| Extends the invulnerability period when getting up. | Daily Skill | ||
| Increases bowgun damage, but also increases deviation. | Daily Skill | ||
| Decreases stamina depletion when evading on walls or ivy. | Daily Skill | ||
| Prevents some attacks from knocking you off of walls or ivy. | Daily Skill | ||
| Prevents knockbacks while carving. | Perception | 2 | |
| Prevents stumbling when jumping down from high places. | Daily Skill | ||
| Increases attack power when you strike right after an attack is deflected. | Daily Skill | ||
| Food effects remain active even after you faint in battle. | Daily Skill | ||
| Makes it easier to stun monsters. | Courage | 6 | |
| Increases the amount of zenny you receive at the end of a quest. | Fortune | 4 | |
| Increases ballista, sticky ammo, and gunlance shell damage. | Artillery | 4 | |
| Prevents fainting one time when damage taken exceeds your remaining health. | Resilience | 6 | |
| Increases the likelihood that a monster will flee when hit with a dung pod. | Daily Skill | ||
| Halves the effect duration of Defense Down and speeds up blight recovery. | Acumen | 2 | |
| Prevents or lessens the effects of blights and environmental damage. | Daily Skill | ||
| Allows the hunter to recover quickly when sent flying. | Resilience | 2 | |
| Speeds up Palico growth. | Daily Skill | ||
| Temporarily increases attack and defense at the start of a quest. | Daily Skill | ||
| Prevents you from getting knocked on your butt. | Resilience | 4 | |
| Increases the likelihood that fish will bite when fishing. | Daily Skill | ||
| Grants a temporary attack boost when you use the Kick Back gesture for a while. | Daily Skill | ||
| Prevents your group from being penalized the first time a member faints. | Daily Skill | ||
| Draws monsters' attention, increasing the likelihood of being targeted. | Daily Skill | ||
| Restores health to allies in the area upon fainting. | Daily Skill | ||
| Unlock investigations more easily during expeditions. | Daily Skill | 2 | |
| Foul weather occurs more often during a quest. | Daily Skill | 4 | |
| Allows for normal movement speed even in special terrain. | 2 | ||
| Shortens the cooldown before specialized tools can be reused. | 4 | ||
| Prevents your group from being penalized the first time a member faints. | 6 | ||
| Reduces the time before certain endemic life reappear. | 2 | ||
| Causes certain endemic life to drop slinger ammo when caught. | 4 | ||
| Makes rare endemic life more likely to appear. | 6 | ||
| Makes rare endemic life slightly more likely to appear. | Daily Skill | ||
| Makes large endemic life slightly more likely to appear. | Daily Skill | ||
| Makes small endemic life slightly more likely to appear. | Daily Skill |