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Voidforge
Infernal Sword
Two Hand Swords
Physical Damage: (78 to 104)(162 to 216)
Critical Strike Chance: 5%
Attacks per Second: (1.4175 to 1.458)
Weapon Range: 13
Requires Level 67, 113 Str, 113 Dex
30% increased Global Accuracy Rating
(50–100)% increased Physical Damage
(5–8)% increased Attack Speed
+(90–100) to maximum Life
Your Elemental Damage can Shock
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
Gain 300% of Weapon Physical Damage as Extra Damage of a random Element
20% increased Area of Effect for Attacks
Deal no Non-Elemental Damage
A weapon born of nothingness,
can only create more nothingness.
「The Elder」Limited Drop
Drop Model ViewerHeld Model Viewer
Release Version3.2.0
BaseTypeInfernal Sword
Divination CardThe Endless Darkness

30% increased Global Accuracy Rating

GroupIncreasedAccuracy
DomainsItem (1)
GenerationTypeUnique (3)
Req. level1
Stats
  • accuracy_rating_+% Min: 30 Max: 30 Global
  • (50–100)% increased Physical Damage

    GroupLocalPhysicalDamagePercent
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • local_physical_damage_+% Min: 50 Max: 100 Local
  • Tagsattackphysical

    (5–8)% increased Attack Speed

    GroupIncreasedAttackSpeed
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • local_attack_speed_+% Min: 5 Max: 8 Local
  • Tagsattackspeed

    +(90–100) to maximum Life

    GroupIncreasedLife
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base_maximum_life Min: 90 Max: 100 Global
  • Tagslife

    Your Elemental Damage can Shock

    GroupElementalDamageCanShock
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • elemental_damage_can_shock Min: 1 Max: 1 Global
  • Gain 300% of Weapon Physical Damage as Extra Damage of a random Element

    GroupWeaponPhysicalDamageAddedAsRandomElement
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • weapon_physical_damage_%_to_add_as_random_element Min: 300 Max: 300 Global
  • Tagsphysicalelementaljewellery_elemental

    20% increased Area of Effect for Attacks

    GroupIncreasedAttackAreaOfEffect
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • attack_area_of_effect_+% Min: 20 Max: 20 Global
  • Deal no Non-Elemental Damage

    GroupDealNoNonElementalDamage
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • deal_no_non_elemental_damage Min: 1 Max: 1 Global