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Sanguine Gambol
Skinning Knife
Daggers
Physical Damage: (111 to 151.3)(190.5 to 229.5)
Critical Strike Chance: 7.8%
Attacks per Second: 1.45
Weapon Range: 10
Requires Level 59, 16 Dex, 11 Int
30% increased Global Critical Strike Chance
(50–70)% increased Physical Damage
Adds (70–85) to (110–118) Physical Damage
+(10–15) to Dexterity
30% increased Critical Strike Chance
50% chance to cause Bleeding on Critical Strike
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
40% increased Attack Damage against Bleeding Enemies
You have Crimson Dance if you have dealt a Critical Strike Recently
(Recently refers to the past 4 seconds)
(You can inflict Bleeding on an Enemy up to 8 times, Your Bleeding does not deal extra Damage while the Enemy is moving, 50% less Damage with Bleeding)
The night dances on
Wine continues to flow
Your skin looking pale
Your soul letting go
「Fated」Limited Drop
Goredrill Use Crimson Hues Upgrade
Drop Model ViewerHeld Model Viewer
Release Version3.2.0
BaseTypeSkinning Knife
SkillCrimson Dance

30% increased Global Critical Strike Chance

GroupCriticalStrikeChanceIncrease
DomainsItem (1)
GenerationTypeUnique (3)
Req. level1
Stats
  • critical_strike_chance_+% Min: 30 Max: 30 Global
  • (50–70)% increased Physical Damage

    GroupLocalPhysicalDamagePercent
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • local_physical_damage_+% Min: 50 Max: 70 Local
  • Tagsattackphysical

    Adds (70–85) to (110–118) Physical Damage

    GroupPhysicalDamage
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • local_minimum_added_physical_damage Min: 70 Max: 85 Local
  • local_maximum_added_physical_damage Min: 110 Max: 118 Local
  • Tagsattackphysical

    +(10–15) to Dexterity

    GroupDexterity
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • additional_dexterity Min: 10 Max: 15 Global
  • Tagsjewellery_attribute

    30% increased Critical Strike Chance

    GroupCriticalStrikeChanceIncrease
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • local_critical_strike_chance_+% Min: 30 Max: 30 Local
  • Tagsattack

    50% chance to cause Bleeding on Critical Strike

    GroupCausesBleedingOnCrit
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • local_chance_to_bleed_on_crit_50% Min: 100 Max: 100 Local
  • Tagsbleed

    40% increased Attack Damage against Bleeding Enemies

    GroupAttackDamageAgainstBleeding
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • attack_damage_vs_bleeding_enemies_+% Min: 40 Max: 40 Global
  • Tagsbleed

    You have Crimson Dance if you have dealt a Critical Strike Recently

    GroupCrimsonDanceIfCritRecently
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level74 (Effective: 59)
    Stats
  • gain_crimson_dance_if_have_dealt_critical_strike_recently Min: 1 Max: 1 Global