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Oak, Skullbreaker

SpectreN
Area[19] The Wetlands
Tagsred_blood, human, humanoid
ModelModel Viewer
Damage144%
Life480%
Critical Strike Chance5%
TypeStrdexBanditBoss
Attack Distance6 ~ 9
Attack Time1.05 Second
Damage Spread80% ~ 120%
Armour+50%
Evasion+25%
Accuracy+100%
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
Sweep
BanditSweep
Sweep
Swings a two handed melee weapon in a circle, knocking back monsters around the character.
Minions deal 20% more Physical Damage
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-20]

Attack Area AttackCanRepeat Melee PhysicalSkill
Cast Time: 1.15 Second
ImmortalCall
ImmortalCallOak
Immortal Call
You are invulnerable to Physical Damage.
physical_immunity
Immortal Call
Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.
Can be Attached for a total Duration of 1 seconds
+0.5 seconds to Base Duration per Endurance Charge removed

Spell Buff Duration SkillCanTotem Triggerable PhysicalSkill Instant
Cast Time: 0.85 Second
EnduringCry
MonsterEnduringCry
Enduring Cry
Performs a warcry, adding endurance charges proportional to the number of surrounding enemies and granting life regeneration to you for a short time if there are nearby enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.
300 Endurance Charges granted per one hundred nearby Enemies
Can be Attached for a total Duration of 0.75 seconds
Regenerate 25.2 Life per second

Buff Area Duration Warcry
Cast Time: 0.25 Second
Cooldown Time: 4 Second
LeapSlam
OakLeapSlam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
skill_art_variation [1]
is_area_damage [1]
cast_time_overrides_attack_duration [1]
Deals 150% of Damage

Attack Area Melee MovementSkill TravelSkill
Cast Time: 1.4 Second
TriggerSpawners
TriggerSpawners1
TriggerableCast Time: 1 Second
Cooldown Time: 100 Second
TriggerSpawners
TriggerSpawners2
TriggerableCast Time: 1 Second
Cooldown Time: 100 Second
TriggerSpawners
TriggerSpawners3
TriggerableCast Time: 1 Second
Cooldown Time: 100 Second
TriggerSpawners
TriggerSpawners4
TriggerableCast Time: 1 Second
Cooldown Time: 100 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
19Oak, Skullbreaker80234.81.0547020753901515157
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
Sweep
BanditSweep
Sweep
Swings a two handed melee weapon in a circle, knocking back monsters around the character.
Minions deal 45% more Physical Damage
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-20]

Attack Area AttackCanRepeat Melee PhysicalSkill
Cast Time: 1.15 Second
ImmortalCall
ImmortalCallOak
Immortal Call
You are invulnerable to Physical Damage.
physical_immunity
Immortal Call
Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.
Can be Attached for a total Duration of 1 seconds
+0.8 seconds to Base Duration per Endurance Charge removed

Spell Buff Duration SkillCanTotem Triggerable PhysicalSkill Instant
Cast Time: 0.85 Second
EnduringCry
MonsterEnduringCry
Enduring Cry
Performs a warcry, adding endurance charges proportional to the number of surrounding enemies and granting life regeneration to you for a short time if there are nearby enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.
300 Endurance Charges granted per one hundred nearby Enemies
Can be Attached for a total Duration of 0.75 seconds
Regenerate 1128.4 Life per second

Buff Area Duration Warcry
Cast Time: 0.25 Second
Cooldown Time: 4 Second
LeapSlam
OakLeapSlam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
skill_art_variation [1]
is_area_damage [1]
cast_time_overrides_attack_duration [1]
Deals 150% of Damage

Attack Area Melee MovementSkill TravelSkill
Cast Time: 1.4 Second
TriggerSpawners
TriggerSpawners1
TriggerableCast Time: 1 Second
Cooldown Time: 100 Second
TriggerSpawners
TriggerSpawners2
TriggerableCast Time: 1 Second
Cooldown Time: 100 Second
TriggerSpawners
TriggerSpawners3
TriggerableCast Time: 1 Second
Cooldown Time: 100 Second
TriggerSpawners
TriggerSpawners4
TriggerableCast Time: 1 Second
Cooldown Time: 100 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Oak, Skullbreaker12921565.51.05826684635851040404025
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
Sweep
BanditSweep
Sweep
Swings a two handed melee weapon in a circle, knocking back monsters around the character.
Minions deal 45% more Physical Damage
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-20]

Attack Area AttackCanRepeat Melee PhysicalSkill
Cast Time: 1.15 Second
ImmortalCall
ImmortalCallOak
Immortal Call
You are invulnerable to Physical Damage.
physical_immunity
Immortal Call
Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.
Can be Attached for a total Duration of 1 seconds
+0.8 seconds to Base Duration per Endurance Charge removed

Spell Buff Duration SkillCanTotem Triggerable PhysicalSkill Instant
Cast Time: 0.85 Second
EnduringCry
MonsterEnduringCry
Enduring Cry
Performs a warcry, adding endurance charges proportional to the number of surrounding enemies and granting life regeneration to you for a short time if there are nearby enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.
300 Endurance Charges granted per one hundred nearby Enemies
Can be Attached for a total Duration of 0.75 seconds
Regenerate 1574.4 Life per second

Buff Area Duration Warcry
Cast Time: 0.25 Second
Cooldown Time: 4 Second
LeapSlam
OakLeapSlam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
skill_art_variation [1]
is_area_damage [1]
cast_time_overrides_attack_duration [1]
Deals 150% of Damage

Attack Area Melee MovementSkill TravelSkill
Cast Time: 1.4 Second
TriggerSpawners
TriggerSpawners1
TriggerableCast Time: 1 Second
Cooldown Time: 100 Second
TriggerSpawners
TriggerSpawners2
TriggerableCast Time: 1 Second
Cooldown Time: 100 Second
TriggerSpawners
TriggerSpawners3
TriggerableCast Time: 1 Second
Cooldown Time: 100 Second
TriggerSpawners
TriggerSpawners4
TriggerableCast Time: 1 Second
Cooldown Time: 100 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Oak, Skullbreaker177657621.0513035118087095040404025
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
Sweep
BanditSweep
Sweep
Swings a two handed melee weapon in a circle, knocking back monsters around the character.
Minions deal 45% more Physical Damage
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-20]

Attack Area AttackCanRepeat Melee PhysicalSkill
Cast Time: 1.15 Second
ImmortalCall
ImmortalCallOak
Immortal Call
You are invulnerable to Physical Damage.
physical_immunity
Immortal Call
Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.
Can be Attached for a total Duration of 1 seconds
+0.8 seconds to Base Duration per Endurance Charge removed

Spell Buff Duration SkillCanTotem Triggerable PhysicalSkill Instant
Cast Time: 0.85 Second
EnduringCry
MonsterEnduringCry
Enduring Cry
Performs a warcry, adding endurance charges proportional to the number of surrounding enemies and granting life regeneration to you for a short time if there are nearby enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.
300 Endurance Charges granted per one hundred nearby Enemies
Can be Attached for a total Duration of 0.75 seconds
Regenerate 2188 Life per second

Buff Area Duration Warcry
Cast Time: 0.25 Second
Cooldown Time: 4 Second
LeapSlam
OakLeapSlam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
skill_art_variation [1]
is_area_damage [1]
cast_time_overrides_attack_duration [1]
Deals 150% of Damage

Attack Area Melee MovementSkill TravelSkill
Cast Time: 1.4 Second
TriggerSpawners
TriggerSpawners1
TriggerableCast Time: 1 Second
Cooldown Time: 100 Second
TriggerSpawners
TriggerSpawners2
TriggerableCast Time: 1 Second
Cooldown Time: 100 Second
TriggerSpawners
TriggerSpawners3
TriggerableCast Time: 1 Second
Cooldown Time: 100 Second
TriggerSpawners
TriggerSpawners4
TriggerableCast Time: 1 Second
Cooldown Time: 100 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Oak, Skullbreaker239121021.21.0520487164108565040404025
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
Sweep
BanditSweep
Sweep
Swings a two handed melee weapon in a circle, knocking back monsters around the character.
Minions deal 45% more Physical Damage
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-20]

Attack Area AttackCanRepeat Melee PhysicalSkill
Cast Time: 1.15 Second
ImmortalCall
ImmortalCallOak
Immortal Call
You are invulnerable to Physical Damage.
physical_immunity
Immortal Call
Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.
Can be Attached for a total Duration of 1 seconds
+0.8 seconds to Base Duration per Endurance Charge removed

Spell Buff Duration SkillCanTotem Triggerable PhysicalSkill Instant
Cast Time: 0.85 Second
EnduringCry
MonsterEnduringCry
Enduring Cry
Performs a warcry, adding endurance charges proportional to the number of surrounding enemies and granting life regeneration to you for a short time if there are nearby enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.
300 Endurance Charges granted per one hundred nearby Enemies
Can be Attached for a total Duration of 0.75 seconds
Regenerate 2839.6 Life per second

Buff Area Duration Warcry
Cast Time: 0.25 Second
Cooldown Time: 4 Second
LeapSlam
OakLeapSlam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
skill_art_variation [1]
is_area_damage [1]
cast_time_overrides_attack_duration [1]
Deals 150% of Damage

Attack Area Melee MovementSkill TravelSkill
Cast Time: 1.4 Second
TriggerSpawners
TriggerSpawners1
TriggerableCast Time: 1 Second
Cooldown Time: 100 Second
TriggerSpawners
TriggerSpawners2
TriggerableCast Time: 1 Second
Cooldown Time: 100 Second
TriggerSpawners
TriggerSpawners3
TriggerableCast Time: 1 Second
Cooldown Time: 100 Second
TriggerSpawners
TriggerSpawners4
TriggerableCast Time: 1 Second
Cooldown Time: 100 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Oak, Skullbreaker309021285.91.0530403212979931040404025
#Standard attacks when near target
Melee30OnlyLastTarget TargetMediumNear
OakSunder6TargetNear TargetMediumNear
Sweep6TargetNear
LeapSlam 6
#Choice targets for AOE
Sweep30EnemyNearTarget TargetNear
LeapSlam45EnemyNearTarget TargetNotNear
#Close in to attack when further away
LeapSlam30TargetNotNear
#Use enduring cry with high chance if beneficial, but don't want to do it over and over
EnduringCry150HaveNoEnduranceCharges TwoEnemyNearTarget
EnduringCry15EnemyNearTarget NoRepeat
ImmortalCall15EnemyNearTarget ThreeEnduranceChargesOnTarget
ImmortalCall150EnduranceChargesAboutToEnd
Melee 3
TriggerSpawners TriggerSpawners1300OnLessThan90PercentLife
TriggerSpawnersTriggerSpawners2300 OnLessThan75PercentLife
TriggerSpawnersTriggerSpawners3300 OnLessThan50PercentLife
TriggerSpawnersTriggerSpawners4300 OnLessThan25PercentLife
RalakeshBlessing-1ForceTargetRalakesh OnLessThan75PercentLife IHaveNoRalakeshBuff ShiftAttack
Resists FireResists ColdResists LightningResists Chaos
Part 11515157
Part 230303020
Maps40404025
SpectreN
Area[53] The Ashen Fields
Modmonster_slain_experience_+% [250]
monster_dropped_item_quantity_+% [1400]
monster_dropped_item_rarity_+% [1500]
unique_boss_curse_effect_on_self_+%_final [-33]
Tagsred_blood, human, humanoid
ModelModel Viewer
Damage200%
Life800%
Critical Strike Chance5%
TypeRalakeshOak
Attack Distance6 ~ 9
Attack Time1.05 Second
Damage Spread80% ~ 120%
Armour+50%
Evasion+25%
Accuracy+100%
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
Sweep
BanditSweep
Sweep
Swings a two handed melee weapon in a circle, knocking back monsters around the character.
Minions deal 30% more Physical Damage
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-20]

Attack Area AttackCanRepeat Melee PhysicalSkill
Cast Time: 1.15 Second
ImmortalCall
ImmortalCallOak
Immortal Call
You are invulnerable to Physical Damage.
physical_immunity
Immortal Call
Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.
Can be Attached for a total Duration of 1 seconds
+0.7 seconds to Base Duration per Endurance Charge removed

Spell Buff Duration SkillCanTotem Triggerable PhysicalSkill Instant
Cast Time: 0.85 Second
EnduringCry
MonsterEnduringCry
Enduring Cry
Performs a warcry, adding endurance charges proportional to the number of surrounding enemies and granting life regeneration to you for a short time if there are nearby enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.
300 Endurance Charges granted per one hundred nearby Enemies
Can be Attached for a total Duration of 0.75 seconds
Regenerate 375.6 Life per second

Buff Area Duration Warcry
Cast Time: 0.25 Second
Cooldown Time: 4 Second
LeapSlam
OakLeapSlam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
skill_art_variation [1]
is_area_damage [1]
cast_time_overrides_attack_duration [1]
Deals 150% of Damage

Attack Area Melee MovementSkill TravelSkill
Cast Time: 1.4 Second
OakSunder
OakSunder
Shockwaves deal 60% less Damage
15% less Attack Speed
0 to radius

Attack Area AttackCanRepeat Melee
Cast Time: 1 Second
Cooldown Time: 3 Second
RalakeshBlessing
RalakeshBlessing
Can be Attached for a total Duration of 5 seconds
75% reduced Damage taken
Cast Time: 2 Second
Cooldown Time: 15 Second
OakSunder
OakSunderBlessing
Shockwaves deal 60% less Damage
+2 to radius

Attack Area AttackCanRepeat Melee
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
53Oak, Skullbreaker12648361.21.05615230233176030303020
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
Sweep
BanditSweep
Sweep
Swings a two handed melee weapon in a circle, knocking back monsters around the character.
Minions deal 45% more Physical Damage
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-20]

Attack Area AttackCanRepeat Melee PhysicalSkill
Cast Time: 1.15 Second
ImmortalCall
ImmortalCallOak
Immortal Call
You are invulnerable to Physical Damage.
physical_immunity
Immortal Call
Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.
Can be Attached for a total Duration of 1 seconds
+0.8 seconds to Base Duration per Endurance Charge removed

Spell Buff Duration SkillCanTotem Triggerable PhysicalSkill Instant
Cast Time: 0.85 Second
EnduringCry
MonsterEnduringCry
Enduring Cry
Performs a warcry, adding endurance charges proportional to the number of surrounding enemies and granting life regeneration to you for a short time if there are nearby enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.
300 Endurance Charges granted per one hundred nearby Enemies
Can be Attached for a total Duration of 0.75 seconds
Regenerate 1128.4 Life per second

Buff Area Duration Warcry
Cast Time: 0.25 Second
Cooldown Time: 4 Second
LeapSlam
OakLeapSlam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
skill_art_variation [1]
is_area_damage [1]
cast_time_overrides_attack_duration [1]
Deals 150% of Damage

Attack Area Melee MovementSkill TravelSkill
Cast Time: 1.4 Second
OakSunder
OakSunder
Shockwaves deal 60% less Damage
15% less Attack Speed
0 to radius

Attack Area AttackCanRepeat Melee
Cast Time: 1 Second
Cooldown Time: 3 Second
RalakeshBlessing
RalakeshBlessing
Can be Attached for a total Duration of 5 seconds
75% reduced Damage taken
Cast Time: 2 Second
Cooldown Time: 15 Second
OakSunder
OakSunderBlessing
Shockwaves deal 60% less Damage
+2 to radius

Attack Area AttackCanRepeat Melee
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Oak, Skullbreaker21536785.41.051377684635851040404025
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
Sweep
BanditSweep
Sweep
Swings a two handed melee weapon in a circle, knocking back monsters around the character.
Minions deal 45% more Physical Damage
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-20]

Attack Area AttackCanRepeat Melee PhysicalSkill
Cast Time: 1.15 Second
ImmortalCall
ImmortalCallOak
Immortal Call
You are invulnerable to Physical Damage.
physical_immunity
Immortal Call
Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.
Can be Attached for a total Duration of 1 seconds
+0.8 seconds to Base Duration per Endurance Charge removed

Spell Buff Duration SkillCanTotem Triggerable PhysicalSkill Instant
Cast Time: 0.85 Second
EnduringCry
MonsterEnduringCry
Enduring Cry
Performs a warcry, adding endurance charges proportional to the number of surrounding enemies and granting life regeneration to you for a short time if there are nearby enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.
300 Endurance Charges granted per one hundred nearby Enemies
Can be Attached for a total Duration of 0.75 seconds
Regenerate 1574.4 Life per second

Buff Area Duration Warcry
Cast Time: 0.25 Second
Cooldown Time: 4 Second
LeapSlam
OakLeapSlam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
skill_art_variation [1]
is_area_damage [1]
cast_time_overrides_attack_duration [1]
Deals 150% of Damage

Attack Area Melee MovementSkill TravelSkill
Cast Time: 1.4 Second
OakSunder
OakSunder
Shockwaves deal 60% less Damage
15% less Attack Speed
0 to radius

Attack Area AttackCanRepeat Melee
Cast Time: 1 Second
Cooldown Time: 3 Second
RalakeshBlessing
RalakeshBlessing
Can be Attached for a total Duration of 5 seconds
75% reduced Damage taken
Cast Time: 2 Second
Cooldown Time: 15 Second
OakSunder
OakSunderBlessing
Shockwaves deal 60% less Damage
+2 to radius

Attack Area AttackCanRepeat Melee
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Oak, Skullbreaker296091058.41.0521726118087095040404025
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
Sweep
BanditSweep
Sweep
Swings a two handed melee weapon in a circle, knocking back monsters around the character.
Minions deal 45% more Physical Damage
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-20]

Attack Area AttackCanRepeat Melee PhysicalSkill
Cast Time: 1.15 Second
ImmortalCall
ImmortalCallOak
Immortal Call
You are invulnerable to Physical Damage.
physical_immunity
Immortal Call
Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.
Can be Attached for a total Duration of 1 seconds
+0.8 seconds to Base Duration per Endurance Charge removed

Spell Buff Duration SkillCanTotem Triggerable PhysicalSkill Instant
Cast Time: 0.85 Second
EnduringCry
MonsterEnduringCry
Enduring Cry
Performs a warcry, adding endurance charges proportional to the number of surrounding enemies and granting life regeneration to you for a short time if there are nearby enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.
300 Endurance Charges granted per one hundred nearby Enemies
Can be Attached for a total Duration of 0.75 seconds
Regenerate 2188 Life per second

Buff Area Duration Warcry
Cast Time: 0.25 Second
Cooldown Time: 4 Second
LeapSlam
OakLeapSlam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
skill_art_variation [1]
is_area_damage [1]
cast_time_overrides_attack_duration [1]
Deals 150% of Damage

Attack Area Melee MovementSkill TravelSkill
Cast Time: 1.4 Second
OakSunder
OakSunder
Shockwaves deal 60% less Damage
15% less Attack Speed
0 to radius

Attack Area AttackCanRepeat Melee
Cast Time: 1 Second
Cooldown Time: 3 Second
RalakeshBlessing
RalakeshBlessing
Can be Attached for a total Duration of 5 seconds
75% reduced Damage taken
Cast Time: 2 Second
Cooldown Time: 15 Second
OakSunder
OakSunderBlessing
Shockwaves deal 60% less Damage
+2 to radius

Attack Area AttackCanRepeat Melee
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Oak, Skullbreaker398541418.31.0534145164108565040404025
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
Sweep
BanditSweep
Sweep
Swings a two handed melee weapon in a circle, knocking back monsters around the character.
Minions deal 45% more Physical Damage
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-20]

Attack Area AttackCanRepeat Melee PhysicalSkill
Cast Time: 1.15 Second
ImmortalCall
ImmortalCallOak
Immortal Call
You are invulnerable to Physical Damage.
physical_immunity
Immortal Call
Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.
Can be Attached for a total Duration of 1 seconds
+0.8 seconds to Base Duration per Endurance Charge removed

Spell Buff Duration SkillCanTotem Triggerable PhysicalSkill Instant
Cast Time: 0.85 Second
EnduringCry
MonsterEnduringCry
Enduring Cry
Performs a warcry, adding endurance charges proportional to the number of surrounding enemies and granting life regeneration to you for a short time if there are nearby enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.
300 Endurance Charges granted per one hundred nearby Enemies
Can be Attached for a total Duration of 0.75 seconds
Regenerate 2839.6 Life per second

Buff Area Duration Warcry
Cast Time: 0.25 Second
Cooldown Time: 4 Second
LeapSlam
OakLeapSlam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
skill_art_variation [1]
is_area_damage [1]
cast_time_overrides_attack_duration [1]
Deals 150% of Damage

Attack Area Melee MovementSkill TravelSkill
Cast Time: 1.4 Second
OakSunder
OakSunder
Shockwaves deal 60% less Damage
15% less Attack Speed
0 to radius

Attack Area AttackCanRepeat Melee
Cast Time: 1 Second
Cooldown Time: 3 Second
RalakeshBlessing
RalakeshBlessing
Can be Attached for a total Duration of 5 seconds
75% reduced Damage taken
Cast Time: 2 Second
Cooldown Time: 15 Second
OakSunder
OakSunderBlessing
Shockwaves deal 60% less Damage
+2 to radius

Attack Area AttackCanRepeat Melee
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Oak, Skullbreaker515041785.91.0550672212979931040404025
#Standard attacks when near target
Melee30OnlyLastTarget TargetMediumNear
Sweep6TargetNear
OakSunderOakSunder30 TargetIsEnemy
LeapSlam 6
#Choice targets for AOE
Sweep30EnemyNearTarget TargetNear
LeapSlam45EnemyNearTarget TargetNotNear
#Close in to attack when further away
LeapSlam30TargetNotNear
#Use enduring cry with high chance if beneficial, but don't want to do it over and over
EnduringCry150HaveNoEnduranceCharges TwoEnemyNearTarget
EnduringCry15EnemyNearTarget NoRepeat
ImmortalCall15EnemyNearTarget ThreeEnduranceChargesOnTarget
ImmortalCall150EnduranceChargesAboutToEnd
OakSunderOakSunderBlessing-1 IHaveRalakeshBuff TargetIsEnemy
RalakeshBlessing-1ForceTargetRalakesh OnLessThan75PercentLife IHaveNoRalakeshBuff ShiftAttack
Resists FireResists ColdResists LightningResists Chaos
Part 11515157
Part 230303020
Maps40404025